VALORANT Unreal Engine 5 Concerns: Performance, Player Reactions, and Riot’s Promises
- Iqbal Sandira
- Aug 12
- 5 min read

The migration of VALORANT from Unreal Engine 4.27 to Unreal Engine 5.3 in July 2025 has sparked one of the biggest discussions in the competitive gaming community this year. While many players anticipated visual upgrades and smoother performance, others voiced strong worries about whether Riot Games’ tactical shooter would fall victim to the same stutter and performance drops that have plagued other UE5 titles. These VALORANT Unreal Engine 5 concerns dominated social media in the weeks leading up to the patch, and even after release, the community remains divided.
In this article, we’ll break down what Riot Games promised, what players are actually experiencing, and what the future holds for VALORANT now that it runs on Unreal Engine 5.
Why the Switch to Unreal Engine 5?
For Riot Games, the decision to move VALORANT to Unreal Engine 5 wasn’t just about chasing trends. According to Marcus Reid, VALORANT’s Tech Lead, the transition is part of a long-term strategy to “deliver the best possible player experience.” Unreal Engine 5 provides developers with advanced tools such as:
World Partition System – a more efficient method of loading maps, reducing unnecessary strain on systems.
Temporal Super Resolution (TSR) – allows rendering at higher resolutions like 4K with reduced performance cost.
Improved asset pipelines – enabling Riot’s developers to build and optimize new maps, skins, and features faster.
Essentially, Riot wasn’t aiming for flashy immediate changes. Instead, the company wanted to lay a new technological foundation that supports VALORANT’s growth for years to come.
The Community’s Fears Before the Update
Despite Riot’s optimism, VALORANT Unreal Engine 5 concerns ran rampant across forums and social platforms before the update went live on July 29, 2025 (Patch 11.02).
The main worries included:
FPS Drops – Many players feared the notorious frame-rate stutters often seen in other UE5 games.
Increased Hardware Demands – Concerns that older systems would struggle to keep up.
Gameplay Changes – Worries that small differences in lighting, hit registration, or map textures could alter competitive balance.
Server Instability – The possibility of downtime, lag, or desync issues during the transition.
Riot directly addressed these issues before launch. Reid reassured players:
“We made sure that the game looks, feels, and plays the same. Same lineups, same gunplay, and same great performance.”
This clear promise set expectations—but also raised the stakes. If players did notice significant issues, Riot’s credibility would be tested.
First Impressions: A Big Download, But a Smaller Game
When Patch 11.02 arrived, the first thing players noticed was the massive 21GB update. For many, this confirmed their fears that UE5 would be a resource hog. Fnatic IGL Jake “Boaster” Howlett even joked on X (formerly Twitter):
“21gig!? This game better be an MMO with raids and arena.”
However, once installed, Riot delivered on one of its biggest promises: VALORANT’s overall file size was cut in half. What was once nearly 50GB now sits closer to 25GB, a huge win for players with limited storage.
Performance After the Unreal Engine 5 Update
So, did Riot succeed in calming VALORANT Unreal Engine 5 concerns? The answer is both yes and no.
The Good News
Performance Gains: Early benchmarks, including tests on RTX 4070 and Intel i7-14700F rigs, showed slightly higher FPS compared to the UE4 version.
Improved Stability on High-End PCs: Content creators like Dittozkul reported more stable frame times and smoother performance, with FPS increasing from ~589 on UE4 to ~802 on UE5.
Minimal Visual Disruption: Maps, lineups, and gunplay looked nearly identical, preserving VALORANT’s competitive integrity.
The Mixed Reactions
Micro-stutters: Some players, particularly those with mid-range or AMD GPUs, reported freezes during aim duels.
Driver Conflicts: AMD Boost caused additional problems until patches rolled out.
Lighting Adjustments: Small changes in shadows and brightness on certain maps forced players to re-learn their visual cues.
Former pro player Katherine “starriebun” So voiced frustration:
“My game feels absolutely terrible after updating to UE5, I get microstutters every time I take an aim fight.”
These individual experiences highlight that while most players noticed improvements, system variability still leaves room for complaints.
Updated System Requirements
One reason behind ongoing VALORANT Unreal Engine 5 concerns is the updated minimum requirements. While Riot kept them relatively modest, some players with older rigs may find themselves struggling.
New Specs Overview:
Minimum (30 FPS): Intel i3-540 or AMD Athlon 200GE, Intel HD 4000 / Radeon R5 220
Recommended (60 FPS): Intel i3-4150, AMD Ryzen 3 1200, GTX 730 / Radeon R7 240
High-End (144+ FPS): Intel i5-9400F, AMD Ryzen 5 2600X, GTX 1050 Ti / Radeon R7 370 / Intel Arc A310
The changes are minor, but even a small bump in requirements can alienate low-end PC players—especially in regions where VALORANT thrives as a free-to-play title.
Riot’s Success: A Quiet Revolution
Interestingly, one of the most striking things about VALORANT’s shift to UE5 is how uneventful it was. Despite the VALORANT Unreal Engine 5 concerns, the update rolled out with minimal chaos. For a game with nearly 19 million monthly players, even small bugs could have triggered massive backlash. Instead, Riot managed to deliver a largely seamless experience.
This is being celebrated as a win, not because the update was revolutionary, but precisely because it wasn’t. In competitive gaming, stability matters more than flashy visuals. Riot’s ability to execute the update without breaking VALORANT’s delicate ecosystem is arguably more impressive than if the game had launched with major new features.
Future Potential with Unreal Engine 5
While the update itself didn’t dramatically change gameplay, it opens doors for VALORANT’s future:
Replay System: Scheduled for September 2025 (Patch 11.06), made easier by UE5’s tools.
Faster Development Cycles: Riot can now create new maps, skins, and agent abilities with less technical friction.
Long-Term Performance Enhancements: As Riot fine-tunes UE5 features like TSR, players may see even smoother visuals on lower hardware.
Esports Growth: The move ensures VALORANT remains competitive against other UE5-powered titles like Fortnite and Marvel Rivals.
In short, Unreal Engine 5 is less about today’s gameplay and more about tomorrow’s possibilities.
Addressing the Remaining VALORANT Unreal Engine 5 Concerns
Even though Riot has largely succeeded, some concerns remain:
Inconsistent Player Experience: Reports of stutters on certain systems continue.
AMD Users Struggle More: Nvidia’s quick release of a dedicated driver helped their players, while AMD users faced delays.
Trust in Riot’s Long-Term Optimizations: Players are waiting to see if Riot will actively fix lingering issues or leave them unaddressed.
Ultimately, whether VALORANT’s UE5 update is seen as a success depends on Riot’s ability to keep delivering patches that smooth out these rough edges.
Conclusion
The migration to Unreal Engine 5 was always going to raise alarm bells. VALORANT Unreal Engine 5 concerns about FPS drops, hardware strain, and gameplay changes were entirely justified given UE5’s rocky track record in other titles. Yet Riot Games has shown that with careful planning and execution, such a massive update doesn’t have to disrupt the competitive balance.
Yes, some players are experiencing stutters, and yes, system variability means not everyone has had a perfect transition. But overall, the update represents a net positive: smaller file sizes, slightly better performance, and a foundation for future innovation.
In competitive shooters, stability is everything—and Riot has proven that it can modernize VALORANT without compromising what makes it great. Looking forward, the real story isn’t about whether the game runs on Unreal Engine 5 today—it’s about what Riot can build on top of it tomorrow.




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