The ultimate guide to the Umamusume Spring G1 Celebration (Derby, Oaks, Victoria Mile & Yasuda Kinen)
- Iqbal Sandira
- Sep 25
- 7 min read

The Umamusume Spring G1 Celebration strings together a run of real-world spring classics with rotating Special Missions in Career Mode. Clear the featured races each week, rack up placement goals over multiple careers, and you’ll pocket a tidy stash of Monies, Support Points, Alarm Clocks, and—best of all—150 Carats for each mission set you fully complete. This guide pulls everything into one easy plan: dates, race lists, recommended runners, stat targets, routing tips, and “one-run clears” where possible so you can blitz the calendar efficiently.
How the Spring G1 Celebration works (at a glance)
Find the missions: Home → Special Missions → Special tab.
Format: Each week highlights specific G1(s) with 2–3 “feeder” races you must place in (often within a single in-game month).
Rewards snapshot:
Career-count milestones (1/2/3/5/10 clears) → Monies.
Race placements in each set → Alarm Clocks + Support Points.
Complete all missions in the set → 150 Carats (enough for a single scout).
Difficulty: Ranges from “match a placement” to “win the headliner.” You’ll often need to run multiple careers to finish a set—unless you route carefully.
Pro tip: Many highlighted races are clustered tightly (e.g., late April → early May → early June). Plan your training peaks around those weeks and avoid stamina-draining detours.
Mission set 1: Japanese Derby / Japanese Oaks (Triple Crown / Triple Tiara window)
Although the Celebration rotates, Oaks/Derby weeks consistently ask you to perform across a few Classic-year races. The Oaks set typically requires these three:
Japanese Oaks mission races & requirements
Oka Sho (G1, Mile) — Classic Year, Early April
Fan requirement: ~4,500
Targets: Top 5 placement
Flora Stakes (G2, Medium) — Classic Year, Late April
Fan requirement: ~1,750
Targets: Top 2 placement
Japanese Oaks (G1, Medium) — Classic Year, Late May
Fan requirement: ~6,000
Targets: Win
Recommended Umamusume
Daiwa Scarlet — Best single-run candidate: eligible for all three dates, excellent on Mile/Medium.
Air Groove — Solid Medium specialist; can help with Oka Sho if you only need Top 5.
El Condor Pasa — Superb speed growth for Oka Sho/Flora, but not eligible for the Oaks; use only if you plan multi-career clears.
Stat & skill targets (Classic, early peak)
Speed: 350–400 by early April (Oka Sho)
Stamina: 300 by mid-late May (Oaks)
Power: 250–300 minimum (more for Late Surger styles)
Skills: Early acceleration (e.g., Opening Spurt equivalents), one pace-holding skill, and a distance-appropriate corner/straight buff.
One-run route:Train speed aggressively in Junior Year, sprinkle stamina/power, and enter an extra prep race to meet fan gates early. Daiwa Scarlet can clear Oka Sho → Flora Stakes → Oaks in one career if you hit the numbers above and avoid clashes.
Common pitfalls:
Missing fan requirements—especially the Oaks 6,000 threshold.
Over-committing to late surges without enough power; Mile/Medium spring races punish weak acceleration.
Why it matters: Oaks missions often include 8 total tasks (career-count milestones + race placements). Clearing the lot nets 10,000 Support Points, two Alarm Clocks, 40,000 Monies across the counters, and the 150 Carats completion bonus.
Mission set 2: Victoria Mile (Senior-year Mile triple)
The Victoria Mile week is a Senior Year speed check. All three races live on Mile turf, back-to-back through April–May:
Victoria Mile mission races & timing
Hanshin Umamusume Stakes (Mile) — Senior, Early April → Top 3
Fukushima Umamusume Stakes (Mile) — Senior, Late April → Top 3
Victoria Mile (G1, Mile) — Senior, Early May → Win
Recommended Umamusume
Silence Suzuka / Maruzensky — Front Runners that explode early and control pace.
Daiwa Scarlet / Vodka / El Condor Pasa — Versatile Mile threats with strong generalist kits.
Stat & skill targets (Senior, hard cap)
Speed: ~800 by early May
Stamina: 300–400 (more if you’re not leading)
Power: 500–600 for Late Surger styles; less crucial for pure Front Runners given clean air
Skills: Powerful opening acceleration, Mile-corner/straight skills, and overtake aids if you’re not a leader.
One-run route:If you already raised a Mile-dominant runner through Junior/Classic, you’ll enter Senior spring well above the thresholds. Silence Suzuka or Maruzensky can sweep with clean starts, while Vodka / Daiwa Scarlet add stability if you prefer balanced kits.
Common pitfalls:
Underestimating stamina on pace-chase styles; a three-race sprint gauntlet punishes glass builds.
Forgetting skill slotting: Victoria Mile responds well to tuned Mile straights/corners and tempo holds.
Rewards reminder: As with other sets, expect Monies for career counts, two Alarm Clocks for the feeder races, 10,000 Support Points for the G1 win, and 150 Carats for full completion.
Mission set 3: Yasuda Kinen (Mile bookends with a Sprint twist)
The Yasuda Kinen package mixes Mile and Sprint and can appear in Classic or Senior routing, with the Senior path preferred due to higher stats. It also features a known calendar clash for some runners.
Yasuda Kinen mission races & timing
Milers Cup (G2, Mile) — Senior, Late April → Win
Keio Hai Spring Cup (G2, Sprint/Short, 1400m) — Senior, Early May → Win
Yasuda Kinen (G1, Mile) — Classic or Senior, Early June → Win
Fan requirement: ~15,000 for Yasuda Kinen
Recommended Umamusume
Maruzensky — Top pick for a single-run clear: strong in both Sprint (1400m) and Mile.
Silence Suzuka / Vodka / Air Groove — Excellent for Milers Cup and Yasuda;
Sakura Bakushin O / Curren Chan — If you split careers, use these to nail Keio Hai Spring Cup.
Calendar notes & clashes:
Vodka’s natural route toward Victoria Mile can clash with Keio Hai in some plans—if you insist on a one-run clear, consider Maruzensky instead, or accept a two-career approach.
Stat & skill targets (Senior, mixed distances)
Speed: 700+ across the board; for Keio Hai (1400m) aim 800–900
Power: 700+ if you’re not a pure leader (sprint section needs snap)
Stamina: 300–400 is sufficient for Mile if you pace clean
Skills: Short/Mile acceleration, mid-race tempo, and at least one closing assist if you aren’t Front Running.
One-run route:Maruzensky → Milers Cup (win) → Keio Hai (win) → Yasuda Kinen (win). You’ll still need to watch fan gates (Yasuda’s 15,000), so sprinkle fan-rich races earlier in the year or add a publicity stop.
Common pitfalls:
Entering Keio Hai with Mile-only builds and low power—you’ll get out-snapped.
Missing the 15,000 fans requirement for Yasuda Kinen; fix this early.
Extra routing: Japanese Derby week
Derby weeks often overlap your Classic development. If the mission asks for placements in NHK Mile Cup or Kyoto Shimbun Hai (G2 Medium) en route to the Derby, build like you would for the Oaks ladder but bias toward Medium/Long and ensure fan gates are covered. Because the Derby (2400m) punishes low stamina, raise:
Stamina: 400–500 by late May (Classic)
Speed: 400+ minimum
Power: 300–400 to handle late acceleration demands
Skills: Mid/late sustains, corner efficiency, and long-distance aids.
Note: If your roster is thinner on Classic Medium/Long specialists, accept a two-career plan: clear feeders with a flexible Mile horse one run, then commit to a Derby-capable Medium/Long build next run.
Career-count milestones: don’t leave free Monies on the table
Every Spring G1 set layers simple career counters (play 1/2/3/5/10 careers) alongside race goals. Even if you’re focused on one “perfect” clear, consider:
Speed-run careers where you retire early after hitting a feeder race goal.
Alternate runners you wanted to raise anyway; you’ll progress mastery and fill counters.
Planning one or two careers per day during the window; this comfortably hits the 10-career cap before the set ends.
Training & team-building tips for spring success
Plan a peak: Target March–June (Classic or Senior) for your stat peak; shift heavy Speed/Power blocks earlier in the season so you can rest/skill slot in race weeks.
Meet fan gates early: Add one extra race in late Junior/early Classic to avoid last-minute fan scrambles (especially for Yasuda’s 15,000).
Distance flexibility wins: Runners like Daiwa Scarlet (Mile/Medium) and Maruzensky (Mile/Sprint) minimize multi-career overlap.
Skill cohesion > random power: For Milers, a clean sequence of opening accel → corner/straight → pace hold outperforms raw stat dumps.
Respect clashes: Keio Hai vs Victoria Mile or other calendar tugs can ruin one-run dreams—be willing to split across two careers for sanity.
Alarm Clocks are premium: Save them for headliner G1s if your training cycle whiffed—150 Carats is worth a strategic wake-up.
Sample one-run clears (copy-paste routes)
Route A — Oaks full clear (Daiwa Scarlet)
Junior: Speed focus, sprinkle Stamina/Power; add one fan race.
Classic:
Early April: Oka Sho → Top 5
Late April: Flora Stakes → Top 2
Late May: Japanese Oaks → Win
Stats by Oaks: Speed 380–420 / Stamina 300 / Power 280–320.
Route B — Victoria Mile sweep (Silence Suzuka)
Senior:
Early April: Hanshin Umamusume Stakes → Top 3
Late April: Fukushima Umamusume Stakes → Top 3
Early May: Victoria Mile → Win
Stats by VM: Speed ~800 / Stamina 320–380 / Power 450+ (if not pure lead).
Stack Mile-specific corner/straight skills; prioritize clean start perks.
Route C — Yasuda Kinen trio (Maruzensky)
Senior:
Late April: Milers Cup → Win
Early May: Keio Hai Spring Cup (1400m) → Win
Early June: Yasuda Kinen → Win (ensure 15,000 fans)
Stats by Keio Hai: Speed 800–900 / Power 700+ / Stamina 320–380.
Final checklist before you queue the run
☐ Pick a one-run candidate (Daiwa Scarlet / Maruzensky / Silence Suzuka)
☐ Hit fan thresholds early (especially 15,000 for Yasuda)
☐ Slot distance-appropriate skills (Mile/Sprint corners, openers, tempo holds)
☐ Peak your Speed and Power before the three-race gauntlets
☐ Use Alarm Clocks sparingly (save for G1s)
☐ Track career counters—don’t miss the easy Monies
Why the Umamusume Spring G1 Celebration is worth your time
Even if you’re not chasing leaderboards, Spring G1 weeks pack unusually high value per minute: routine careers convert into guaranteed resources; the race triads are fast to route once your training template is set; and the 150 Carats completion bonus per set makes a noticeable dent in your gacha plans. With the right horse on the right week, you can turn a single well-planned career into an entire mission set’s worth of clears—and walk away with fresh currency, clocks, and points for your next build.
Saddle up, map your calendar, and enjoy the most satisfying stretch of spring racing Umamusume has to offer.
