Genshin Impact Jahoda: Complete 6.2 Pre-Release Guide (Kit, Materials, Best Builds, Teams, and Constellations)
- Iqbal Sandira
- Nov 3
- 8 min read

Genshin Impact Jahoda is an upcoming 4-Star Anemo bow unit tied to the Nod-Krai era who’s shaping up to be a flexible support–sub-DPS hybrid with teamwide utility, off-field damage, and conditional healing. While HoYoverse has not finalized her numbers, the current 6.2 beta/leak cycle paints a clear identity: Jahoda dashes, stores elemental energy with her Purr-loined Treasure Flask, then converts it into Anemo damage and utility—while her Burst deploys small Purrsonal Coordinated Assistance Robots that either heal or pester enemies depending on your team’s elements.
Important disclaimer: Everything below references reliable community leaks and beta descriptions. Names, values, and even behaviors may change on release. Treat this as a preparation guide, not gospel.
Who is Jahoda? (Rarity, Weapon, Role, and Release Window)
Element: Anemo
Rarity: 4-Star
Weapon: Bow
Likely Version: 6.2 (Luna III cycle), alongside Durin in marketing beats
Primary Role: Flexible off-field Anemo utility with conditional healing and sub-DPS ticks
Secondary Role: Budget anemo support for reaction teams (Swirl enabling, EM buffing via passives)
Why you should care: Unlike “pure” Anemo supports (Sucrose EM battery, Lynette QoL, Faruzan Anemo-Crit niche, Healer Sayu), Genshin Impact Jahoda sits in a mixed lane—she can chip and heal without hogging field time, and she scales with both ATK (damage) and Max HP (healing) in certain parts of her kit. F2P and early-game rosters benefit from that elasticity.
Jahoda’s Leaked Kit — Quick Breakdown
Normal Attack — Strike While the Arrow’s Hot
Standard 3-shot string; Charged Attack infuses Anemo at full charge.
Plunging shower → small AoE on impact (typical bow plunges).
Elemental Skill — Savvy Strategy: Splitting the Spoils
Dash → Shadow Pursuit state: faster movement; if targets are affected by Pyro/Hydro/Electro/Cryo, her Purr-loined Treasure Flask attunes to that element and begins to fill.
On expiration or re-cast: discharge for Anemo AoE; if the flask is full, discharge is stronger and ends the stance immediately.
If the dash doesn’t hit, she drops a Smoke Bomb (small Anemo AoE) at her location.
Moonsign: Ascendant Gleam interaction (status from Nod-Krai systems): if the flask fills while Moonsign-buffed, she doesn’t auto-discharge—instead she fires Fluffy Meowballs intermittently that inherit the stored element and restore 2 Energy on hit (ICD ~3.5s). This is the source of off-field element-typed pings.
Elemental Burst — Hidden Aces: Seven Tools of the Hunter
Summons two Purrsonal Coordinated Assistance Robots; they deal Anemo damage and heal the on-field character.
ATK influences damage; Max HP influences healing (hybrid scaling).
The Robots’ behavior can be element-tuned via Passives (see below).
Key Passives (leaked names may change)
Plan to Get Paid: If your party has at least one Pyro/Hydro/Electro/Cryo, the Robots gain one elemental enhancement based on majority count (tie priority: Pyro > Hydro > Electro > Cryo).
Pyro: Robot damage × 130%
Hydro: Robot healing × 120%
Electro: +1 extra Robot
Cryo: 10% faster Robot attack interval
Sweet Berry Bounty: When a Robot heals an active character and their HP is >70%, grant +100 Elemental Mastery for 6s (great for reaction drivers).
Moonsign Benediction: Rooftop Dash: Party Moonsign +1 level while she’s present (Nod-Krai system synergy).
Backstreet Guile: Expeditions in Nod-Krai −25% time (QoL).
Takeaways for playstyle:
Tap–hold cadence: Enter Shadow Pursuit, tag an infused enemy to fill the flask, then either discharge for Anemo AoE or (with Moonsign) convert to Meowball pings that battery the party.
Burst on cooldown for background damage and/or healing—then let Plan to Get Paid decide whether you emphasize damage (Pyro), sustain (Hydro), spawn count (Electro), or faster tick rate (Cryo).
She rewards elemental coverage: bring at least one of those four to unlock passives.
Ascension & Talent Materials (What to Pre-Farm)
All names are from current leak terminology and could change at launch.
Ascension (Lv20 → 80/90)
Vayuda Turquoise (Anemo stones): Sliver ×1 / Fragment ×9 / Chunk ×9 / Gemstone ×6
Portable Bearing ×168 (open-world Nod-Krai item; five rich zones cited in leaks: Nothing Passage, Starsand Shoal, Clink-Clank Krumkake Craftshop, Blue Amber Lake, Barrowmoss Barrens)
Drive Shaft group: Broken ×18 / Reinforced ×30 / Precision ×36 (from Landcruisers automaton foes)
Lightbearing Scale-Feather ×46 (from Radiant Moonfly boss near Blue Amber Lake/Nothing Passage)
Mora: 420,000
Talents (one talent 1→10)
Teachings/Guide/Philosophies of Vagrancy: 3 / 21 / 38 (Domain: Lightless Capital, drops Wed/Sat/Sun)
Drive Shaft group: Broken ×6 / Reinforced ×22 / Precision ×31
Ascended Sample: Knight ×6 (Trounce: Unresolved Chess Game)
Crown of Insight ×1
Mora: ~1,652,500 (per talent)
All three talents total: multiply the talent list by three (e.g., 3 Crowns, ~4.96M Mora, etc.).
Farming tips:
Use the Adventurer’s Guide → Enemies tracker for Landcruisers.
Route Portable Bearings with a pin-to-pin loop—reset with 24–72h cycles as usual.
Radiant Moonfly prefers Freeze or ranged sustained DPS for safer uptime.
Best Artifacts for Genshin Impact Jahoda
Because Jahoda mixes off-field Anemo ticks, healing, and EM buffing, your build changes with team goals:
Viridescent Venerer (4-pc) – Default support set
Why: -40% RES shred on Swirled element; +Anemo DMG Bonus. This is the single biggest team DPS injection when you swirl Pyro/Hydro/Electro/Cryo reliably.
Stats: ER% Sands (if Burst uptime is shaky) or HP% Sands (if you want steadier healing), Anemo DMG Goblet, CRIT circlet if you’re leaning damage; otherwise HP%.
Subs: ER% ≥ 180–220% target if you want Burst on CD; then HP%, some CRIT if pursuing Meowball/Robot chip damage.
Ocean-Hued Clam (4-pc) – Hybrid sustain + chip
Why: Burst Robots heal; Clam converts overheal to bubble damage. In casual play and co-op, this often outperforms pure ATK lines while keeping the team healthy.
Noblesse Oblige (4-pc) – Team ATK buffer if no other holder
Why: +20% team ATK after Burst; solid if you already have enough swirl shred on another Anemo or you run double Anemo with one VV, one Noblesse.
Stat priority (general):
ER% to comfort (180–220%) → HP% (healing consistency) → EM (if you actively swirl with drivers) → CRIT (if you’re squeezing damage) → Anemo DMG%.
Best Weapons (No-Whale → High-End)
Favonius Warbow (4★): Smooth ER and team battery via white orbs (build some CRIT Rate ~50% to proc).
Fading Twilight (4★ event): Passive 3-state damage boost rotates off-field well.
End of the Line (4★ craft): ER stat stick with passive AoE tick—serviceable for uptime.
The Stringless (4★): Skill/Burst DMG%—nice for Robot/Skill emphasis in DPS-lean builds.
Elegy for the End (5★): ER + teamwide EM/ATK buff on Sigil—excellent for reaction teams if available.
Sacrificial Bow (4★): Reset Skill for more Shadow Pursuit windows; value depends on internal ICD/dash interactions, but can feel great if it procs.
Simple rule: if you need Burst uptime, pick ER bows (Favonius/Elegy/End of the Line). If you’re comfortably rotating Burst, consider Stringless for damage or Sac Bow for more Skill utility.
Best Team Comps & Synergies
Because Plan to Get Paid tunes Robots by majority element, Jahoda can “pivot” to your roster’s needs.
1) Pyro-majority (damage-lean)
Jahoda / Xiangling / Bennett / Hydro or Flex
Goal: Pyro majority → Robot damage ×130%; VV shred makes Pyro melts burn.
Driver: Xiangling or a Hydro on-fielder (Furina/Xingqiu) to maintain auras for Swirl.
2) Hydro-majority (sustain-lean)
Jahoda / Furina / Neuvillette (or Ayato/Xingqiu) / Flex
Goal: Robot healing ×120% stabilizes Furina drain or keeps Neuvillette topped for beam uptime. VV boosts vaporize/hypercarry lines.
3) Electro-majority (spawn-count-lean)
Jahoda / Fischl / Yae / Bennett (or Kazuha/Sucrose driver)
Goal: +1 Robot increases off-field nuisance and procs; strong for Overloaded/Aggravate soup. Pair with VV for shred and EM passive (+100 EM >70% HP) value.
4) Cryo-majority (tick-rate-lean)
Jahoda / Ganyu / Rosaria / Shenhe (or Diona)
Goal: Robots attack faster; VV shreds Cryo for Freeze or Melt setups. Healing + EM buff helps Ganyu quickscope teams.
5) F2P early game Swirl-carry
Jahoda / Xiangling (free) / Barbara (free) / Kaeya (free)
Rotate: Apply Hydro/Cryo → Jahoda Burst → VV shred via Swirls → Xiangling/Kaeya snapshot.
Rotation basics:
Set your aura (Pyro/Hydro/Electro/Cryo) with your driver.
Burst with Jahoda to deploy Robots.
Enter Shadow Pursuit (Skill) to fill flask off an infused enemy, then discharge (or Meowball if Moonsign).
Swap to main DPS; Jahoda stays off-field, ticking and buffing EM via heals.
Constellations — What They Do (Leaked)
C1: One More Flask!Fluffy Meowball hits have a 50% chance to bounce, spreading the stored element—better AoE and Energy touches.
C2: Rogue’s Quick ThinkingPlan to Get Paid can track a second element (highest + next-highest), enabling two elemental effects simultaneously (e.g., Pyro damage up + Hydro healing up).
C3: Burst +3 levels (max 15).
C4: When Burst Robots Elemental Convert, Jahoda regains 4 Energy (helps ER thresholds).
C5: Skill +3 levels (max 15).
C6: For 20s after the Skill flask fills, Moonsign characters on your team gain +5% CRIT Rate and +40% CRIT DMG. (Huge for Nod-Krai comps; wording suggests a tag on units flagged “Moonsign,” not global.)
Best value: C2 is a big spike (double passive tracks), C6 is late-game power for Nod-Krai “Moonsign” rosters.
Strengths & Limitations
Pros
Flexible utility: off-field Anemo damage, conditional healing, EM buff, and VV shred in one slot.
Low field time with meaningful contribution; pairs well with driver teams.
Element-aware passives let you tailor to roster needs.
F2P friendly: 4-Star accessibility; performs with Favonius + VV.
Cons
Numbers pending: as a 4-Star hybrid, she won’t outpace top 5-Star Anemo specialists in a single niche.
ER demands if you want Burst permanently up (plan for ~200% ER without external battery).
Setup-sensitive: Skill value hinges on tagging infused enemies and Moonsign windows.
Frequently Asked (Pre-Release) Questions
Q: Is Genshin Impact Jahoda a main DPS?A: No—she’s a support/sub-DPS. Think “enable & annoy” rather than “field-time carry.”
Q: VV or Clam?A: In reaction teams, VV (4) is king. If you mainly want healing → chip and don’t need VV because another Anemo holds it, Clam (4) is cozy and effective.
Q: How much ER is comfortable?A: Aim 180–220% depending on weapon, C4, and team particles. Favonius bows reduce pressure.
Q: Will she replace Sucrose/Jean/Faruzan?A: Different niches. She can stand in for Sucrose as a budget Swirl buffer (less EM share), cover casual healing like Jean (weaker cleanse), and doesn’t replicate Faruzan’s Anemo-crit hyperboost. She’s a generalist for broad rosters.
Final Prep Checklist Before 6.2
Farm:
Vayuda stones, Portable Bearing ×168, Drive Shaft sets, Lightbearing Scale-Feather ×46
Vagrancy books (Wed/Sat/Sun)
Unresolved Chess Game for Ascended Sample: Knight
Mora: ~5.38M for full 80/90 + 3 talents (plus exp books, resins, condenses)
Artifacts:
VV (4) with ER% → HP% → EM bias for utility
Clam (4) if you lean sustain
Noblesse (4) if no one else holds it
Weapons:
Favonius / End of the Line / Elegy (uptime)
Stringless / Sac Bow (damage/Skill cycles)
Teams:
Decide your element majority: Pyro (damage), Hydro (healing), Electro (+1 Robot), Cryo (faster ticks). Build around it.
Bottom line: Genshin Impact Jahoda looks like a Swiss-army 4-Star Anemo—a comfy, low-maintenance slot that swirls, heals, and quietly batteries while your driver shines. If you love VV utility but wish your Anemo flex also sprinkled sustain and EM, she’s worth the prefarm. As always, wait for final patch notes to lock builds—but if the current kit ships close to leaks, Jahoda will be a garden-variety delight for reaction teams from early game to endgame casual play.
