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Etheria Restart Tier List S to D (November 2025): Best Animus for PvE, PvP, and Early-Game Rerolls

  • Writer: Iqbal Sandira
    Iqbal Sandira
  • Oct 28, 2025
  • 6 min read

If you’ve just landed in Etheria and you want a clean, actionable snapshot of the current meta, this Etheria Restart Tier List S to D ranks the strongest Animus for progression, bossing, Arena, and events—then shows you how to build teams and reroll efficiently. We blend hands-on criteria (turn economy, survivability, debuff coverage, scaling) with live-patch observations (balance tweaks, the value of shields/taunts, cleanse, and anti-burst tools) so you can invest your resources wisely.


How we grade the meta (read this before pulling)

A good tier list isn’t just vibes. Here’s the lens we use to sort Animus from S down to D:

  • Consistency (40%) – Reliable damage/utility turn after turn, not just peak highlights.

  • Team fit (25%) – Plug-and-play synergy across common comps (Shield, Burn/Poison, Taunt/Cover, ATK/DEF scaling).

  • Scalability (20%) – How well the kit ages with gear, skill ups, and late-game boss mechanics.

  • Risk profile (10%) – Dependency on fragile setups or exact turn order; resistance to cleanse/dispel.

  • Quality of life (5%) – Rarity availability, banner appearances, and resource efficiency.

Tip: Don’t chase only raw DPS. Etheria: Restart heavily rewards turn control, buff/debuff economy, and survivability tools (shields, Soul Ward–like mechanics, taunt, cleanse).

Etheria Restart Tier List S to D — Quick View

  • S Tier (must-pull/core meta): Freya, Massiah, Celince, Veronika, Tiamat, Helkid, Raymerry, Sylph

  • A Tier (excellent, flexible): Rosa, Xiada, Kloss, Kraken, Gray, Lilith, Rahu, Kazuyo

  • B Tier (good with support/specific comps): Tsutomu, Oboro, Rilmocha

  • C Tier (early story fillers/role players): Andrew (Odd), Holden

  • D Tier (niche/undertuned right now): Sybil

Naming note: Some community lists use slightly different spellings (e.g., Massiah/Massiaj, Kazami Kazuyo/Kazuyo). We standardize to the most common forms for clarity.

S Tier — The current kings and queens of Etheria

These Animus define the meta: they fit in many team shells, survive difficult encounters, and create win-conditions on their own.


Freya (Tank / Bruiser, sustain + counterplay)Freya’s mix of mitigation, taunt control, and counter damage makes her the premier front-liner for both PvE bosses and PvP brawls. She bridges offense and defense without heavy babysitting, letting you run a single-healer comp or even go pseudo-healerless with shield supports.


Massiah (Primary DPS, AoE pressure + CC)A top-tier carry who deletes waves and still pressures single targets, Massiah brings damage and crowd control. Scales well into late game, benefits from common ATK/crit lines, and synergizes with defense shredders like Kloss.


Celince (Debuff support + reflect shield)Celince is the meta’s debuff queen: ATK break, crit rate down, and passive cancels are battle-warping in both Arena and bosses. Her shield that absorbs and reflects damage punishes single-target nukers and turns enemy aggression into your tempo.


Veronika (Soul-saving utility + steal/redistribute buffs)Veronika’s kit can prevent lethal (Soul Ward-style effects), strip enemy buffs, and redistribute them to allies—an S-tier swing mechanic in PvP. In PvE, she keeps carries alive through scripted bursts, letting you greed higher damage lines safely.


Tiamat (Hybrid support → transformation DPS)AoE taunt, team-wide heal/shield, and a transformation that compresses her kit into massive HP-scaling AoE—Tiamat frontloads safety then flips fights on their head once stacked. Excellent for marathon boss phases and event content.


Helkid (Damage + control + team shield)Helkid marries single-target control (stuns/ATK break) with a teamwide, ATK-scaling shield that also grants debuff immunity in key windows. He hits hard while feeding your team a defensive backbone—ideal for mixed-threat fights.

Raymerry (Burst caster / tempo reset)Recently vaulted into S thanks to powerful burst windows and solid turn influence. If you need a nuker who forces answers in PvP or melts priority targets in PvE, Raymerry does it without excessive setup.


Sylph (Speed control / opener)Speed is king in Etheria. Sylph pushes favorable turn order, enables lockouts with your CC core, and keeps your carry one step ahead. In PvP, an S-tier opener; in PvE, she trims wave times and prevents nasty scripts from firing.


A Tier — Flexible, high value, and easier to build around

Strong, broadly useful Animus who can anchor teams or fill premium roles without forcing your whole draft.


Rosa (Ranged DPS, consistent backline damage)Clean rotation, reliable numbers, safer positioning. Rosa’s ceiling is lower than Massiah’s, but she’s extremely consistent and gear-friendly.


Xiada (Team buffer / sustain support)Attack/Defense aura style buffs that make your numbers pop without complex sequencing. Great glue for newer accounts and speed-farming teams.


Kloss (Off-tank / debuffer / prep manipulation)Absorbs and manipulates strike prep, applies defense down, and raises team damage taken multipliers on enemies. Perfect sidekick to any main carry.


Kraken (AoE farmer / event MVP)Area damage specialist who makes short work of waves, expeditions, and resource stages. With the right substats, Kraken cuts grind time dramatically.


Gray (Swiss-army support/DPS)Not the highest peak, but fits almost anywhere. Plug Gray into awkward drafts to fix coverage without rerolling your whole plan.

Lilith (HP damage + mini-tempo tools)Stuns and extra turn mechanics make Lilith a comfort pick in mixed content; she keeps fights tidy and punishes fragile comps.


Rahu (DEF-scaling bruiser / buff transfer)Transfers enemy debuffs, bulks himself every turn, and scales off DEF—ideal for low-risk, high-uptime damage profiles against bosses that punish glass cannons.


Kazuyo (Burst single-target)Explodes key units with proper timing. Not as forgiving as Massiah, but if you need to snipe a threat on demand, Kazuyo delivers.


B Tier — Good in specialty comps or as transitional pieces

Tsutomu (Variable damage / PvE leaning)Shines with the right setup; otherwise streaky. In PvE, Tsutomu fills a DPS slot while you assemble top-end carries.

Oboro (Stealth/counter comps)A utility pick in Arena to snipe predictable backlines or punish low-cleanse enemies. Requires scouting and practice.

Rilmocha (Debuff/boss tech)Defense shredding and targeted debuffs keep Rilmocha relevant in boss hunts; falls off in brute-force Arena trading.


C Tier — Early-game helpers and niche role players

Andrew (Odd) (Gimmick utility)Has some unique tricks but poor scaling and survivability. Fine for Chapter clears; don’t sink long-term resources here.

Holden (Pure taunt/soak tank)Solid taunt and sustain, but outclassed by Freya and Kloss shells that add more than just standing there. Can slot in if your box is thin.


D Tier — Undertuned in the current patch

SybilLacks impactful numbers and doesn’t bring enough utility to offset it. Keep as a collection piece until balance patches or synergy reworks arrive.


Best beginner teams (no whales required)

Story Speed-Clear (safe, low stress)

  • Freya (frontline), Rosa (DPS), Xiada (buffs), Gray (flex)Why it works: Freya absorbs and counters, Rosa shreds waves, Xiada boosts everyone, Gray plugs holes (cleanse/extra damage).

Boss Progression (clean debuffs + protection)

  • Massiah (carry), Kloss (def-down + prep control), Celince (ATK break + reflect shield), Veronika (Soul-save + buff steal)Why it works: Your damage is high and safe. Celince/Veronika blunt boss spikes while Kloss juices Massiah’s numbers.

Arena Starter (tempo & lock)

  • Sylph (speed lead), Helkid (stun + team shield), Tiamat (AoE taunt + heal), Raymerry (finisher)Why it works: You take the first turn, shield up, disrupt, and convert into a decisive Raymerry burst.


Reroll roadmap (fast track to a meta account)

  1. Finish Prologue → Chapter 1 to unlock mail and claim freebies.

  2. Pop valid codes (when available) for early pulls and resources.

  3. Target one S-tier carry (Massiah, Helkid, Raymerry) plus a top support (Celince, Veronika, Tiamat).

  4. If your first 40–80 pulls whiff both a carry and a premium support, reroll.

  5. After securing the core duo, stop rerolling—progression mats > chasing dupes early on.

Priority path for upgrades: Core carry → Celince/Veronika/Tiamat → Freya/Kloss → speed enabler (Sylph) → flex DPS (Rosa/Gray).

Build notes that actually matter

  • Speed thresholds first. Going first flips fights. Aim for Sylph/Helkid hitting key speed breakpoints before piling on ATK/crit.

  • ATK vs. HP/DEF scaling. Massiah/Raymerry love ATK/crit; Tiamat, Rahu prefer HP/DEF scaling lines; Freya wants DEF/HP + mitigation.

  • Debuff economy. ATK break, DEF down, and controlled stun/taunt coverage are worth more than a small DPS increase.

  • Shield math. Team-wide shields (Helkid, Tiamat) drastically reduce potion/bandage burn and make risky pulls viable for newer accounts.

  • Don’t over-split resources. Take one S-tier carry to a comfortable breakpoint, then bring up your two best supports. This outperforms three half-built DPS 100% of the time.


Frequently asked (and actually useful) questions

Q: Is Freya mandatory if I already have Holden?A: Not mandatory, but Freya adds counter damage and better tempo. If you’re serious about late-game, she’s worth replacing Holden with.

Q: Massiah vs. Raymerry—who scales harder?A: Massiah is the sturdier, all-content workhorse; Raymerry spikes harder in short PvP burst windows. For a first carry, Massiah is safer.

Q: Is Veronika overkill if I already run Tiamat?A: They stack beautifully. Tiamat preps the fight (taunt/heal/shield), Veronika prevents disaster and flips buffs. Together they make carries feel immortal.

Q: Should I craft a Sylph set early?A: Yes. Even a modest speed lead is transformational. Sylph is the easiest way to “feel S tier” without perfect relics.


Final verdict and spending advice

  • If you’re building from scratch, Massiah + Celince is the most future-proof duo in Etheria right now.

  • If you PvP daily, aim for Sylph + Helkid to control openers and protect your carry.

  • For low-stress PvE/bossing, Freya/Tiamat/Veronika turns scary scripts into easy clears.

  • Kloss is the best “budget” upgrade that makes every carry feel better.

  • Treat S Tier as long-term dust sinks; A Tier fills gaps cheaply; B/C are bridges; D is for collectors.


With this Etheria Restart Tier List S to D, you can map your pulls, skip resource traps, and lock in teams that win today and scale into the next balance cycle. Build smart, hit your speed marks, and let your S-tier core do the heavy lifting.



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