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Counter Heroes for Cici in MLBB: How to Shut Down the Buoyant Performer (Full Guide)

  • Writer: Iqbal Sandira
    Iqbal Sandira
  • Nov 7, 2025
  • 6 min read
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Cici is one of Mobile Legends: Bang Bang’s most disruptive EXP laners—fast, sticky, and deceptively hard to kill once her Performer’s Delight stacks are rolling. But she’s far from unbeatable. With the right picks, items, and timing, you can make her yo-yo act flop on opening night.


This in-depth guide compiles proven strategies and Counter Heroes for Cici in MLBB, plus itemization, draft tips, and play patterns for every role. Use it as your playbook in ranked or competitive scrims.


Why Cici Is Annoying (and Where She’s Weak)

What makes her strong

  • Sustained DPS while moving: Yo-Yo Blitz (Skill 1) keeps hitting while she repositions.

  • Pick pressure & duo control: Curtain Call (Ult) links two enemies, slows, and pulls—perfect for punishing poor spacing.

  • Chase/escape: Buoyant Bounce (Skill 2) gives a double hop to engage or slip away.

  • Self-sustain & speed: Performer’s Delight stacks grant Spell Vamp and Movement Speed.

Her core weaknesses

  • Burst vulnerability: Before she snowballs stacks or buys defensive items, she can be deleted.

  • Single mobility window: If you bait or force out Buoyant Bounce, she’s catchable.

  • Short range & wave clear limits: She must step into danger to deal damage, and her clear can be slow if pressured.

  • Anti-heal punishment: Lifesteal/vamp reduction neuters her trait.


The 7 Most Reliable Counter Heroes for Cici in MLBB

Below are the highest-impact Counter Heroes for Cici in MLBB, why they work, and how to play them.

1) Saber (Jungle/Mid Roam Gank) — “Delete the headliner.”

Why it works: Point-and-click lockdown with Triple Sweep (Ult). Cici’s mobility is not true escape; if she’s marked, she dies.

  • Combo: Charge from fog → Orbiting Swords (1) → Triple Sweep (Ult) → basic reset → finish with 2.

  • Build tips: Blade of Heptaseas → Hunter Strike → Malefic Roar. If enemy builds armor early, slot in Blade of Despair after core.

  • Play pattern: Camp EXP side pre-5; punish every time Buoyant Bounce is down. Don’t overstay—burst and leave.


2) Aamon (Jungle) — “You can run, but shards don’t miss.”

Why it works: Endless Shards (Ult) tracks; even if Cici jumps away, she still eats burst. Strong vs slippery targets.

  • Combo: Camouflage → poke with shards (1/2) → commit when passive stacks → Endless Shards (Ult) to finish.

  • Build tips: Genius Wand (magic pen early), Arcane Boots, Glowing Wand (for sustained chase burn), Divine Glaive.

  • Play pattern: Shadow Cici’s lane. Don’t reveal until you have shard stacks for lethal. Force her to panic ult defensively.


3) Ling (Jungle) — “Airspace denial.”

Why it works: Cici fights on the ground. Ling controls the Z-axis with walls and Tempest of Blades to dodge links and reset.

  • Combo: Wall entry → basic kite → Tempest of Blades (Ult) to i-frame link → wall hop chase → finish.

  • Build tips: Demon Hunter Sword (vs beefy builds) or Burst (Berserker’s Fury + Endless), then Malefic Roar.

  • Play pattern: Split-push and pick. Cici cannot match his map tempo; force her to answer and punish her short range.


4) Lancelot (Jungle/Mid) — “Invulnerability windows > yo-yo windows.”

Why it works: Thorned Rose (2) i-frames and Puncture dash chain dance around link pulls. He bursts before she sustains.

  • Combo: Puncture → Thorned Rose (i-frame her ult slow) → Phantom Execution (Ult) → Puncture reset if needed.

  • Build tips: War Axe (sustained skirmish) or burst path (Heptaseas → Malefic → BoD).

  • Play pattern: Fight on her Skill 2 cooldown. If she double-hops early, it’s your green light.


5) Akai (Roam) — “Spin, pin, and sin bin.”

Why it works: Heavy Spin (Ult) hard-counters short-range divers. Pin Cici to wall/turret; she cannot cast normally.

  • Combo: Flicker → Heavy Spin → push into wall/tower → team dumps damage.

  • Build tips: Dominance Ice (anti-heal aura), Flicker, Antique Cuirass.

  • Play pattern: Save ult only for Cici or her linked partner. A single pin turns her 2-man link into a 0-threat moment.


6) Yve (Mid) — “Your yo-yo can’t dance in my box.”

Why it works: Real World Manipulation (Ult) creates a no-go zone; slow tiles ruin hops, burst tiles chunk her HP, and zoning blocks dives.

  • Combo: Open with Ult when Cici steps in → slow rows to cage → burst rows to punish → follow with 2 for extra slow.

  • Build tips: Ice Queen Wand (perma slow), Genius Wand, Lightning Truncheon, Glowing Wand.

  • Play pattern: Fight on objectives; make her choose between entering the box or giving ground. Call for anti-heal while you zone.


7) Eudora (Mid Support) — “Bush check = instant blackout.”

Why it works: Point-click stun + nuclear combo deletes Cici before stacks matter.

  • Combo: Flicker → 2 (stun) → 1 → Ult.

  • Build tips: Clock of Destiny → Lightning Truncheon → Holy Crystal, then Genius Wand/Divine Glaive.

  • Play pattern: Sit in tri-bushes and punish every wide rotate. Track her Vengeance/Sprint—wait it out, then kill.

Honorable mentions: Mathilda (roam engage & ally taxi to collapse on Cici), Saber duet with Mathilda for guaranteed picks, Franco (hook denies her setup), Baxia (team-wide anti-heal aura), Kaja (Divine Judgment drag).

Anti-Heal & Utility Items That Cripple Cici

Cici’s sustain from Performer’s Delight is a big part of her dueling. Cut it down:

  • Sea Halberd (Physical) – applies Lifebane to reduce her lifesteal/vamp during burst windows.

  • Necklace of Durance (Magic) – standard mage anti-heal; apply via any skill poke.

  • Dominance Ice (Tank/Roam) – aura Grievous Wounds + ASPD slow, perfect vs Cici’s sustained output.

  • Ice Queen Wand (Mage) – keeps her perma-slowed inside Yve’s field or during kites.

  • Thunderbelt (Tank/Fighter) – post-skill slow on hit to keep her stuck.

  • Wind of Nature (Marksman) – emergency BA immunity to survive her Yo-Yo Blitz focus.

Tip: Lifebane effects don’t stack. Coordinate so at least one physical, one magical, and one aura source are present, not three of the same.

Drafting Against Cici: Simple Rules

  1. Show anti-heal early in draft (Baxia/Akai/Yve, or commit in comms to NOD/Sea Halberd/DI).

  2. Pick at least one instant-catch (Saber/Kaja/Akai/Franco). Point-and-click beats yo-yo tricks.

  3. Own the box at objectives (Yve, Valentina, Pharsa). Force her to walk through zones.

  4. Deter side-lane isolation with a duelist jungle (Ling/Lancelot/Aamon) who can punish overpush.

  5. Don’t mirror her brawl fantasy. Kite comps with slows and picks beat jump-and-slug.


Lane & Macro: How Each Role Punishes Cici

EXP Laner vs Cici

  • Thin the wave from max range; don’t trade long while her stacks climb.

  • Call jungler after she uses first hop; hold CC for the second.

  • Freeze near your tower: force her to step up and expose Curtain Call angles that you can sidestep toward safety.

Jungler

  • Path for level 4 top-side gank window. Ping when her dash is down.

  • Return on spawn timers—deny plates and gold snowball.

  • Control first Turtle; fight only with anti-heal online.

Roamer

  • Mirror her lane early; absorb her first link with tank CDs.

  • With Akai/Franco/Kaja, hold ult specifically for Cici.

  • Ward enemy jungle entrances; Cici thrives on blind angles.

Mid

  • Pick zoning mages or pick mages. Task 1: shove & move. Task 2: arrive before her link window opens.

  • Keep Necklace of Durance timing aligned with second rotation fights.

Gold/Marksman

  • Respect bushes; Flicker is for link break, not greed.

  • WoN timing beats her S1 tunnel—bait it, then re-engage.

  • Path opposite side when her mid + roam are missing.


Sample Winning Comps vs Cici

Pick & Delete

  • Saber (Jung) / Mathilda (Roam) / Eudora (Mid) / Brody (Gold) / Uranus (EXP)

  • Gameplan: Chain engage and single-target burst. NOD on Eudora, Sea Halberd on Brody.

Zone & Punish

  • Akai (Roam) / Yve (Mid) / Ling (Jung) / Beatrix (Gold) / Terizla (EXP)

  • Gameplan: Fight inside Yve box; Akai pins; Ling backstabs. DI + IQW mandatory.

Anti-Sustain Brawl

  • Baxia (Roam) / Pharsa (Mid) / Aamon (Jung) / Claude (Gold) / Fredrinn (EXP)

  • Gameplan: Long fights with anti-heal aura, poke, and a finishing dive.


Rapid-Fire Builds vs Cici (Core Pieces Highlighted)

  • Saber: Heptaseas → Hunter Strike → Malefic Roar → BoD / DHS situational.

  • Aamon: Genius Wand → Arcane Boots → Glowing Wand → Divine Glaive → Holy Crystal.

  • Ling: Tough Boots → Berserker’s Fury → Endless Battle → Malefic Roar → DHS/BoD.

  • Lancelot: Heptaseas or War Axe → Malefic Roar → Blade of Despair → defensive flex.

  • Akai: Dominance Ice → Cursed Helmet/Antique → Athena/Oracle → Fleeting Time (if pick heavy).

  • Yve: Ice Queen Wand → Genius Wand → Lightning Truncheon → Holy Crystal → Divine Glaive.

  • Eudora: Clock → Lightning Truncheon → Holy Crystal → Genius Wand → Divine Glaive.


Common Mistakes (and the Fix)

  • Chasing through narrow jungle into her ult link → Reset vision, force her to walk into you.

  • Ignoring anti-heal because “someone else will buy it” → Don’t gamble. Assign it.

  • Blowing all CC early → Hold a hard CC to catch her after the second hop.

  • Starting Turtle into her full-HP team → Wait for pick/zone setup (Akai/Yve), then pull objective.


TL;DR Checklist Before You Queue

  • Bring at least two: a point-and-click catcher (Saber/Akai/Kaja/Franco) and a zoning mage (Yve/Pharsa).

  • Guarantee anti-heal: Dominance Ice + Necklace of Durance/Sea Halberd.

  • Track and punish Buoyant Bounce cooldowns.

  • Don’t brawl on her terms; kite, pick, zone, then burst.

  • Abuse fog and bushes—Eudora/Saber turn vision into free kills.

Master these Counter Heroes for Cici in MLBB, layer them with the right items and timing, and her show stops before the curtain even rises.


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