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“Clash of Clans AWS Outage”: What Happened, Why It Hit So Many Games, and How Studios (and Players) Bounce Back

  • Writer: Iqbal Sandira
    Iqbal Sandira
  • Oct 16
  • 6 min read
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On October 20–21, 2025, a large chunk of the internet caught a cold—and gaming felt the fever first. A widespread disruption in Amazon Web Services (AWS), centered on the US-EAST-1 region, triggered login failures, store errors, matchmaking timeouts, and maintenance mode messages across countless apps. Among the highest-profile victims: PlayStation Network, Fortnite, Pokémon GO, Roblox, Rocket League, and Supercell’s flagship mobile titles. If you’re a village chief wondering why you couldn’t raid or check war logs, you lived the Clash of Clans AWS Outage first-hand.


Below, we unpack what went wrong, why so many games blinked out at once, how Supercell and other publishers navigated the mess, and what both game teams and players can do to ride out the next internet squall.


TL;DR — The Short Version

  • What broke: An AWS issue in US-EAST-1 cascaded into elevated errors and latency for key services such as DynamoDB, EC2, SQS, and related control planes. AWS later cited DNS resolution and an internal load balancer health monitoring subsystem as core factors behind the service degradation.

  • Who felt it: A who’s who of gaming and beyond—Clash of Clans, Clash Royale, Fortnite, Pokémon GO, Roblox, Epic Games Store, PSN, and non-gaming apps like Slack, Snapchat, and Duolingo.

  • What you saw: Login failures (especially Supercell ID), “maintenance break” banners, in-app store errors, stuck queues, delayed match results, and missing cloud saves—mostly in the Americas but with global ripple effects.

  • How it ended: AWS reported “significant signs of recovery” hours after the incident began and later marked services as returned to “normal operations,” while many platforms worked through backlogs and retries before everything truly stabilized.


Why One Region Can Sideline Half Your Home Screen

AWS is the connective tissue behind much of modern gaming: player accounts, sessions, leaderboards, real-time chat, purchases, telemetry, anti-cheat calls—you name it. Many of those calls are routed through US-EAST-1, the busiest region in AWS’s global footprint, either because:

  1. The game’s primary stack (compute + database + cache) lives there;

  2. A global control plane (identity, catalog, payments, moderation) is anchored there; or

  3. A third-party partner (analytics, auth, support ticketing, or even image/CDN transforms) depends on the region under the hood.

So when US-EAST-1 hiccups—especially at the database/DNS/lb health layers—apps that look unrelated can fail in strangely similar ways: logins time out, inventories won’t load, and “try again” becomes the button of the day. That’s why the Clash of Clans AWS Outage coincided with trouble across Roblox, PSN, and Fortnite: shared cloud dependencies, not a shared codebase.


What Supercell and Co. Did Right (and Why You Saw “Maintenance”)

Supercell moved quickly to flip Clash of Clans and Clash Royale into maintenance. That’s not just a communications choice; it’s damage control:

  • Protect player data: If the game can’t reliably read/write to a primary datastore (or calls to identity/payment providers are erroring), forcing a pause prevents state corruption—vanishing purchases, duplicate rewards, or broken war results.

  • Reduce cascading failures: Every retry from every client hammers already stressed systems. Temporarily reducing load gives the platform—and AWS—room to recover.

  • Avoid unfair competitive outcomes: In real-time PvP or timed clan wars, partial availability can be worse than downtime. Maintenance preserves competitive integrity.

Even post-recovery, many players saw queued login, delayed clan updates, or stuck store tiles. That’s normal: as services come back, platforms must drain backlogs (queued writes, reconciliation jobs, asynchronous payouts) and warm caches.


The AWS Side: From Red Lights to “Recovery”

AWS status updates referenced two key threads:

  1. DNS resolution issues affecting DynamoDB API endpoints in US-EAST-1, which in turn impacted other region-local services (and any global feature hard-wired to that region).

  2. An internal subsystem tied to network load balancer health monitoring, which compounded errors and latency.

Why does this matter to games? Because DynamoDB (and friends) often sits on the hot path for:

  • Player profiles and progression

  • Inventory and purchase receipts

  • Leaderboards, matches, and event state

  • Session tokens and entitlement checks

If DNS to an API endpoint flaps or health checks go haywire, SDK calls fail or slow to a crawl. Multiply that across millions of devices, and the outage becomes visible to everyone at once.


The Wider Wave: Who Else Went Dark?

Outage monitors recorded massive spikes in user reports. Alongside the Clash of Clans AWS Outage, players saw trouble across:

  • Roblox (experiences and login)

  • Fortnite and Rocket League (Epic Online Services + store)

  • Pokémon GO (Niantic backend calls)

  • PSN (account and authentication)

  • Clash Royale (Supercell ID + gameplay endpoints)

  • Non-gaming: Snapchat, Slack, Zoom, Duolingo, banking portals, and more

Because the blast radius centered on US-EAST-1, many users outside the Americas still got lucky—until their apps called a feature that silently depended on that region.


For Players: Practical Tips When the Cloud Sneezes

If another multi-service wobble hits, here’s how to save sanity (and your loot):

  1. Check official channels first. Game status pages or social feeds usually post faster than third-party trackers—and their advice (e.g., “don’t spend gems, don’t start wars”) matters.

  2. Avoid purchases during instability. Payment gateways can authorize without confirming delivery. Most publishers reconcile and refund, but it can take time.

  3. Don’t spam retries. Rapid relaunches and hammering the login only add load and can trigger temporary rate-limits on your account/IP.

  4. Wait out backlogs. After a recovery, progress syncs, rewards, and store items may lag for minutes to hours while queues clear.

  5. Document issues if money’s involved. Screenshots + receipts help support fix stuck entitlements once everything settles.


For Studios: Lessons to Engineer Into Your Next Patch

Incidents like the Clash of Clans AWS Outage are reminders to bake resilience into the blueprint, not the postmortem. A practical (and attainable) checklist:

1) Design for Regional Blast Radius

  • Multi-Region Readiness: Run active/active or at least warm disaster recovery in a second region.

  • Global Features, Local Control: Don’t hard-pin global control planes (identity, entitlements) to a single region. Use Route 53 latency routing or CloudFront with regional edge caches for failover.

  • DNS Health Checks: Configure low TTL and automated failover for critical endpoints.

2) Make Failure “Cheap”

  • Circuit Breakers: Trip fast on rising error/latency to protect downstreams.

  • Exponential Backoff & Jitter: Teach clients to retry responsibly.

  • Bulkheads: Isolate chat, store, matchmaking, and telemetry so one hot path doesn’t drown the others.

3) Idempotency Everywhere

  • Idempotent Writes: Especially for purchases, rewards, and progression. Pair with deduplication keys.

  • Sagas & Outboxes: Use event-sourced flows and message outboxes so work can resume cleanly after partial success.

4) Graceful Degradation

  • Read-only Modes: Let players view bases/clans while write paths are paused.

  • Feature Flags: Turn off ad-hoc features (live ops banners, vanity feeds) to preserve core gameplay.

  • Local Cache of “Last Good” State: Helps clients render something useful while the network heals.

5) Operational Readiness

  • Runbooks & Game-Time Drills: Practice “US-EAST-1 is slow” scenarios.

  • Backlog Observability: Dashboards for queues, retry storms, and reconciliation lag.

  • Transparent Comms: Prewritten templates for social posts, in-game banners, and compensation plans.

6) Vendor Diversity (Where Sensible)

  • Poly-Cloud Dependencies: For must-not-fail primitives (DNS, auth brokers, payments), consider multiple providers—or at least multiple regions and accounts—to reduce correlated risk.


Esports & Live-Ops: Minimizing Competitive Collateral

Tournament admins and live-ops teams can pre-wire safety rails:

  • Conditional Matchmaking: If key endpoints degrade, halt ranked queues and rotate in low-stakes modes.

  • Tournament Pauses: Codify pause/resume policies; publish them so teams and viewers know what to expect.

  • Compensation Rules: Define clear, automatic make-good packages (tickets, currency, boosts) so CS doesn’t drown.


The Communication Playbook That Works

The fastest way to lose trust is silence. The fastest way to keep it is clarity:

  1. Acknowledge quickly (“We’re aware of AWS-related issues causing login errors for some players”).

  2. Set expectations (“We’re placing the game in maintenance to protect your progress; we’ll update every 30 minutes”).

  3. Explain recovery (“AWS reports signs of recovery; we’re clearing backlogs before reopening”).

  4. Close the loop (“Normal service restored; if you made purchases during the window and didn’t receive items, submit a ticket—here’s how”).

  5. Offer fair make-goods proportional to impact (not all outages warrant the same package).


Frequently Asked Questions

“Why did games outside the U.S. fail if the issue was in US-EAST-1?”Because many “global” features—identity, store catalogs, anti-fraud checks—are centrally hosted there. Even if your gameplay servers sit elsewhere, a single failed control-plane call can block logins or purchases worldwide.

“Why did my login finally work, but my shop/rewards were blank?”Backends often come back in phases. Authentication may succeed before inventory, store, or event services finish draining their queues.



“Will I lose in-progress purchases or rewards?”Well-designed systems reconcile after recovery. Keep your receipts/screenshots; support teams can regrant entitlements if anything fell through the cracks.


“Why do studios put so much in US-EAST-1 if it’s a single point of failure?”It’s historically the largest AWS region with rich service availability and favorable latency for the Americas. Many legacy systems started there and grew fast. Modern teams increasingly invest in multi-region strategies to reduce concentration risk.


The Big Picture: Outages Happen—Resilience Is a Choice

From the player side, the Clash of Clans AWS Outage was a frustrating pause in progress. From the engineering side, it was a live-fire test of distributed systems discipline. The good news: the industry handled the hit better than it would have five years ago—faster acknowledgments, smarter maintenance pivots, and smoother recovery.


The better news: each incident accelerates adoption of practices that make the next one less painful—multi-region design, circuit breakers, idempotent workflows, and honest communication. Cloud platforms will always have bad days. Great games plan for them—and keep your village, your clan war, and your wallet safe when they arrive.





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