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  • Writer's pictureIqbal Sandira

Reverse 1999 Overview: A Journey through Time and Magic


Welcome to our comprehensive overview of Reverse 1999, the turn-based RPG that takes you on a thrilling journey through time and magic. In this guide, we'll delve into the unique features, captivating gameplay, and immersive storytelling that set Reverse 1999 apart from other games in its genre. Whether you're a seasoned gamer or completely new to the world of RPGs, this overview will provide you with all the information you need to embark on your own adventure in the world of Reverse 1999.


Setting: A World of Magic and Mystery

Step into a world much like our own, but with a twist. In Reverse 1999, two factions exist: regular humans and Arcanists—people with the ability to wield magic. But these Arcanists aren't your typical wizards. They range from mythical figures to sentient objects, fantastical creatures, and urban legends. With the formation of factions, clashes between humans and Arcanists are constant.


However, on the eve of the millennium, everything changes. December 31, 1999, at 23:59, a single drop of rain falls, defying gravity and heading skyward. Soon, all raindrops follow suit, washing away reality and erasing everything from that time in reverse. Places, memories, feats, and even people vanish as if they never existed.

Amidst the chaos, our protagonist, Vertin, emerges. As the Timekeeper, Vertin's mission is to salvage what remains before each era is consumed by the Storm. Join Vertin as she travels through different time periods, forms alliances with Arcanists, and unravels the truth behind the Storm and the enigmatic year of 1999.


Gameplay: Spellbinding Strategy and Character Progression

Combat: Unleash the Power of Spell Cards

Reverse 1999 features a unique combat system centered around spell cards, known as incantations. Each character possesses passive skills, two incantation cards, and one ultimate card. These characters are classified into six Afflatus categories—Beast, Plant, Star, Mineral, Spirit, and Intellect—and two damage types—Reality and Mental. The level of incantation cards ranges from 1 to 3, and they can be upgraded by combining two cards of the same type and level or using Tuning skills.


During combat, you can see the type and level of the enemy's cards, allowing strategic planning. Additionally, Vertin's Tuning Skills provide further tactical options, allowing for card upgrades, randomization, and card movement without AP cost. With up to four characters in your party, you can unleash powerful combinations and overcome formidable foes.


Character Progression: Unleash Your Full Potential

In Reverse 1999, character progression is key to success. Characters can be upgraded in various ways, starting with their level. As characters reach the maximum level, they can increase their Insight level, unlocking new passives, raising the maximum level, and resetting the current level to one. Insight upgrades also unlock new appearances and outfits for 4-star and above characters.


In addition to leveling, characters can equip Psychubes, the game's equivalent of gear or equipment. Psychubes provide attribute bonuses and passives, and they can be obtained by farming stages, exchanging currency in the Psychube shop, or participating in side-story events. Upgrading Psychubes enhances their attributes and passives, further empowering your characters.


Portray and Resonance: Fine-Tune Your Abilities

The Portray system in Reverse 1999 allows you to enhance your characters' skills by obtaining duplicate copies of them. While not essential, portrays can strengthen multipliers and extend the utility of low-rarity units. Additionally, Resonance plays a vital role in character progression. By increasing a character's Resonance level, you boost their base stats and customize their attribute grids, allowing for min-maxing and diverse character builds.


Game Modes: Exploring the Depths of Reverse 1999

Main Story: Unraveling the Secrets of the Storm

The Main Story mode in Reverse 1999 follows Vertin as she investigates the Storm, the St. Pavlov Foundation, and the Manus Vindictae. Completing the Main Story is essential for unlocking other features and game modes. As you progress through the chapters, you'll explore a beautifully designed map, uncovering traces that contribute to the game's worldbuilding. These traces include newspaper articles, overheard conversations, pictures, and puzzles, immersing you deeper into the captivating narrative.


Side-Story Events: Delve into Unique Storylines

Reverse 1999 features a variety of side-story events, each with its own themes, rewards, mini-games, and unique storylines. These events expand upon the game's worldbuilding and provide additional background for the featured characters. By participating in these events, you can obtain valuable materials, character experience (Dust), and coins (Sharpodonty). The events also introduce a challenging mode called the UTTU challenge, offering a taste of the game's endgame content.


Wilderness: Design Your Own Island

In the Wilderness game mode, you have the opportunity to design your own island. By completing objectives, acquiring terrain pieces and buildings from the Wilderness shop and event shops, and participating in specific events, you can expand and customize your island. The Wilderness also allows for crafting materials, passive character bond farming, and resource generation. Upgrading main buildings like the Paleohall, Dust Bell Tower, Sharpodonty Market, and Wishing Spring enhances resource output and character capacity.


Artificial Somnambulism: Unleash Your Skills in Dreams and Limbo

Artificial Somnambulism is the permanent "endgame" mode in Reverse 1999, offering two levels: Surface and Limbo. Surface consists of ten dreams, each containing five stages with unique rules and stories. Clearing Surface stages rewards you with stars, and at the end of each week, you receive proportional rewards based on the number of stars collected. Limbo, on the other hand, features twelve challenging stages with rotating rules every two weeks. Clearing Limbo stages not only grants rewards but also provides Clear Drops, the game's gacha currency.


Income and Monetization: A Generous Gacha Experience

Reverse 1999 strikes a balance between providing a satisfying gaming experience for free players and offering monetization options for those who wish to support the game. As a free player, you can clear all content and earn significant rewards through daily and weekly activities. Recurring log-in events, side-story events, and Lost Tracks exchanges also provide additional opportunities to obtain currency for gacha pulls.


The gacha rates in Reverse 1999 are fair, with a basic rate of summoning 6-star characters at 1.5% and 5-star characters at 8.5%. Every 10 summons guarantees at least one 4-star or better character, with the chance of summoning a 6-star character increasing after 60 summons without one. Limited and rate up banners offer a 50% chance of obtaining the featured character, ensuring a rewarding gacha experience.


In terms of monetization, Reverse 1999 offers cosmetic items such as skins and profile icons that can only be obtained through paid means. Battle Passes and monthly cards provide additional rewards and benefits to enhance your gameplay experience.


Conclusion

In this Reverse 1999 overview, we've explored the captivating world, unique gameplay mechanics, and various game modes that make this turn-based RPG a must-play. With its immersive storytelling, spellbinding combat, and generous gacha system, Reverse 1999 offers an unforgettable gaming experience for both casual and dedicated players. Embark on a journey through time and magic, and uncover the secrets of the Storm in Reverse 1999.

Remember to visit the official Reverse 1999 website, join the Discord community, and follow the game's official social media channels to stay updated on the latest news and events. So, are you ready to step through the door and immerse yourself in the world of Reverse 1999? Your adventure at Reverse 1999 account for sale are awaits!




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